RealFlow Miniature Rain Test – RealFlow & 3DS Max

This is my first rendered test with RealFlow. The small drops bouncing around are wrong I know, alas I let my excitement get the better of me and rendered the scene anyway without correcting the simulation. The tall cone is much stickier and rougher than the short cone, you can see how the water reacts differently by sticking to the tall cone and running off the short cone. Both cones have subsurface scattering applied as I wanted to see how it would affect how light bounces around the drop, so I could simulate drops on someone’s face for example.