Peeling Wallpaper Test – CryEngine

Peeling wallpaper has always fascinated me. One weekend I was determined to find a quick and easy way of creating a peeled effect as a hi poly mesh without hand modelling it. I decided to try out some tests with 3DS Max’s cloth simulation, and see what kind of results I could get. Here are 3 different variations I ended up with at the end of the weekend. All of which are shaders in CryEngine with Parallax Occlusion Mapping.



Upon reflection, the texture treatment and emphasis on AO and cavity dirt is way too strong!

Here is the mesh for one of the variations in 3DS Max.


And the maps.